Make huge value changes to experiment and find the boundaries of what you want. Lower scale values will generally feel softer and slower.ĭouble or cut it by half: when trying to find the right values, avoid making tiny adjustments at your first few tries. The higher the scale, the more “violent” the movement. The absolute value matters, not just the ratio: a movement with 10 acceleration and 5 friction is completely different from a movement with 100/50, or even 20/10. There is no cake recipe for this, but I can share a few quick tips. Sure, in games like Super Meat Boy or Binding of Isaac you would want to slide as it is an integral part of the gameplay. Usually what you want is something responsive that feels “round” - that is, you just want to get rid of the terrible feel of the Stiff Nonsense, but you want to keep it very responsive and not let it “slide” too much. The same goes for jumping, except the acceleration and friction vectors are now vertical. Constantly subtract Friction from that Speed Īnd that’s it. Apply a constant Acceleration to your Speed This is the simplest, most effective way of moving a character or a camera: No dampening or treating it ex post facto or trying to setup a “jumping time” and then adjusting the values. If you are moving something with direct input from your player, please don’t try any crazy tricks. By doing Stiff Nonsense all you get is a game that feels like grinding your teeth with sandpaper. Actually, you can gain an increase of precision if you do it as described in this article. Let’s smash this myth to tiny pieces right here: you don’t get a boost in movement precision with Stiff Nonsense. And all of them are: “but my game is special - it requires perfect precision which would be ruined by a speed curve”. This seems to be awfully common even in big-name titles, and I’ve heard every explanation and excuse there is. This can be anything that receives input from the player to calculate motion, from your camera to your character.
![binding of isaac speed! binding of isaac speed!](https://cdn.cloudflare.steamstatic.com/steam/apps/250900/ss_19ef624e8d97136ba6f928d389b85f7b8130c37a.1920x1080.jpg)
For the purposes of this article, let’s call it “Stiff Nonsense”.
#Binding of isaac speed! full#
This happens when a moving thing in your game goes from full stop to full acceleration instantly, and vice-versa. But if there’s anything in the world that is capable of moving me into instant tears is stiff movement in your video game.
![binding of isaac speed! binding of isaac speed!](https://www.gamespot.com/a/uploads/original/416/4161502/2740352-0001.jpg)
I’m a sensible, empathetic man, so it’s easy to ruin my entire week with a picture of a limping dog or a story about that day when you were a little kid and your balloon went flying away forever into the endless blue sky. Hey internet, There are many things that make me sad.